Monday, December 26, 2005
Templar Studios - Interactive Entertainment
Sounds from Soundstorm Sound Effects Library
Sunday, December 25, 2005
Thursday, December 22, 2005
Tuesday, December 13, 2005
The Link Collection Is Also Online
Saturday, December 10, 2005
Welcome to INFOMINE: Scholarly Internet Resource Collections
Friday, December 09, 2005
§ [EssentialWare] § Home §
Wednesday, December 07, 2005
RSS Tutorial for Content Publishers and Webmasters
Welcome to Color Matters - Table of Contents
Custom Fibonacci Spiral Generator
Monday, December 05, 2005
Bare Bones Guide to HTML
Tuesday, November 29, 2005
Discovery Channel
PBS VIDEOIndex Online -- Home Page
Themes for the Future of New Media | Echo Chamber Project
* Internet revolution was in the Demand Side and not just the Supply Side.
* Audience are not just consumers, they're now producers
* Audiences can now supply their own demand.
* Audience wants more choice and control
* Markets are conversations
* Journalism is becoming more of a conversation than a lecture.
* Technology is rapidly changing Politics, Media & Culture.
* The Internet changes everything
* There are a lot more changes in the future that are totally unknown.
* There will be more balancing between top-down Hierarchy with bottom-up Grassroots
* Culture will no longer come from centralized sources of mass media.
* Blogs will give mainstream media more competition, but won't replace them
* Intelligence of the Network transcends the intelligence of an Individual
* Americans from all stripes are getting fed up with the mainstream media."
eZediaQTI - The Simple Way to the Web
eZediaQTI uses drag-and-drop technology that lets you create web sites, online presentations, interactive movies and Internet banners quickly - with no HTML programming knowledge required. "
Recording the Flame: Woodfired Pottery
Inventing Modern America: Links & Resources
Goldstein: Does Playing Violent Video Games Cause Aggressive Behavior?
27 October 2001
Jeffrey Goldstein, Ph.D.
University of Utrecht, The Netherlands
Some social psychologists argue that playing violent video games causes aggressive behavior, among other things (desensitization to violence, disinhibition of violence, belief in a ‘scary world,’ acquisition of cognitive schemas supportive of aggression). Three types of evidence are said to converge in support of this conclusion: correlational studies, field studies (which are typically correlational in nature), and laboratory experiments.
Correlational studies can tell us nothing about whether violent video games cause aggression. Even if we accept that there is a correlation between amount of time spent playing (violent) video games and aggressive behavior, there is no reason to think that games are the cause of aggression (Anderson & Dill, 2000; Colwell & Payne, 2000; Roe & Muijs, 1998). Furthermore, some correlational studies find no significant relationship with aggression (e.g., Sacher, 1993; van Schie & Wiegman, 1997)."
Sunday, November 27, 2005
FindSounds - Sound Types
Saturday, November 26, 2005
bitkraft digital theatrics
Audio Field Recording Equipment Guide :: Vermont Folklife Center Middlebury VT
The Vermont Folklife Center
3 Court Street / P.O. Box 442
Middlebury, Vermont 05753
Phone 802-388-4964 / Fax 802-388-1844
info@vermontfolklifecenter.org / www.vermontfolklifecenter.org Audio Field Recording Equipment Guide :: Vermont Folklife Center Middlebury VT: "Audio Field Recording Equipment Guide
The Vermont Folklife Center
3 Court Street / P.O. Box 442
Middlebury, Vermont 05753
Phone 802-388-4964 / Fax 802-388-1844
info@vermontfolklifecenter.org / www.vermontfolklifecenter.org "
Wednesday, November 23, 2005
Tuesday, November 22, 2005
Web Page Design for Designers
A Dictionary of Scientific Quotations
"Bierce, Ambrose
(1842-?1914)
b. Meggs Co., Ohio
An inventor is a person who makes an ingenious arrangement of wheels, levers and springs, and believes it civilization."
Nvu - The Complete Web Authoring System for Linux, Macintosh and Windows
Internet Archive
Monday, November 21, 2005
CSS From the Ground Up - 1
Introduction
If you are frightened by the prospects of using Cascading Style Sheets, there's no need to be. Using a computer can be daunting for someone coming to it afresh but after a while, you think nothing of it. It all comes down to taking small steps to begin with and that's what I'm going to do in this series of tutorials. One step at a time!"
Sunday, November 20, 2005
cat haiku
Perhaps I'll sleep on your face.
That will sure show you.
You must scratch me there!
Yes, above my tail!
Behold, elevator butt.
The rule for today:
Touch my tail, I shred your hand.
New rule tomorrow.
In deep sleep hear sound
cat vomit hairball somewhere
will find in morning.
Grace personified.
I leap into the window.
I meant to do that.
Blur of motion, then --
silence, me, a paper bag.
What is so funny?
The mighty hunter
Returns with gifts of plump birds --
your foot just squashed one.
You're always typing.
Well, let's see you ignore my
sitting on your hands.
My small cardboard box.
You cannot see me if I
can just hide my head.
Terrible battle.
I fought for hours. Come and see!
What's a 'term paper?'
Small brave carnivores
Kill pine cones and mosquitoes,
Fear vacuum cleaner
I want to be close
to you. Can I fit my head
inside your armpit?
Wanna go outside.
Oh, poop! Help! I got outside!
Let me back inside!
Oh no! Big One
has been trapped by newspaper!
Cat to the rescue!
Humans are so strange.
Mine lies still in bed, then screams;
My claws are not that sharp.
"
HTMLCenter - Tutorials - HTML, Javascript, Graphics, Photoshop, Download Photoshop Actions and More!
Welcome to the HTMLCenter tutorials and downloads section. Below is a random sampling of each section's tutorials.
HTML dHTML CSS
* Dreamweaver Templates
* Embedding
* Basic Frames
* HTML 4 Intro
* Tables
View all HTML tutorials
* dHTML Intro
* Netscape Layers
* IE DHTML
* Cross-browser dhtml
* DOM Based Rollovers
View all dHTML tutorials
* Cascading Style Sheets
* Applying CSS
* CSS
* CSS Selectors
* CSS Text
View all CSS tutorials"
Hotscripts.com :: JavaScript
Books (9)
Various books on programming in JavaScript.
References (8)
References to help programming in JavaScript
Scripts and Programs (1,995)
Categorized database of JavaScript programs.
Software (62)
A selection of software for aiding in JavaScript programming.
Tips and Tutorials (177)
Various tips and tutorials on programming in JavaScript.
Web Sites (83)
Sites and archives offering a large number of JavaScripts and resources."
Physics Flash Animations
* Classical Mechanics
* Electricity and Magnetism
* Micrometer Caliper"
Saturday, November 19, 2005
Electronic Learning Communities > Research Projects
The Official String Theory Web Site
Friday, November 18, 2005
Radio-Locator
Angry Alien Productions, Sase and Topsie
homeostatic | v1.0
Thursday, November 17, 2005
Wednesday, November 16, 2005
Microsoft Interview Questions
Tuesday, November 15, 2005
Newt Edge
Molecular Expressions: Science, Optics and You - Secret Worlds: The Universe Within - Interactive Java Tutorial
Google Answers: INTERNET PSYCHOLOGY RESEARCH
Monday, November 14, 2005
LambdaMOO (with LambdaMOO Map) An Introduction -
Wednesday, November 09, 2005
Sunday, October 30, 2005
Internet Archive: Naropa Audio Archives
Sunday, October 23, 2005
You Had Me At Hello: The Art of the Pitch
Third Coast International Audio Festival
October 22, 2005
Panel:
Neil Sandel of CBC’s OutFront Canadians telling their own stories.
Chris Turpin of NPR’s All Things Considered
Julie Snyder of This American Life
Jeremy Skeet of American Public Media
Neil asks: What do you NOT want to hear in a pitch?
Chris: “I’ve got a 52 week series...” or any unwieldy, inappropriate material
Julie: “I write like David Sedaris” or “I want to go and see what happens” – i.e., no plan. And -- sorry -- Julie doesn’t want to go and have coffee with you.
Jeremy: “All Things Considered turned this piece down.” Or “She is not alone. There are many like her.”
Neil: “This is perfect for your show.” Or sucking up.
Neil: Understand: this is a marketing exercise. Hardware customers do not buy a drill bit; they buy a hole in something. Customers do not buy things; they buy benefits.
Chris: Possibilities. The possibility of some great radio. A compelling story. We are also buying some relief for our staff; we run around 100 pieces a week and we have a small staff. We need good independents. We are also buying integrity.
Julie: Same for us. We are glad to see signs of competiency at the pitch, but we do make a point of working with the inexperienced who bring access or some other unique value. We will assign a producer and go out and do it with you.
Jeremy: The BBC has 5 to 10 people, all in LA. We are buying you to beour eyes and ears. We need independents.
Neil: What can people do to make their pitches better?
Julie: Send us a good story. From the first sen6tence. Your resume, your clips, are not required. But Story and Characters especially. Interesting, surprising in some way, in conflict. What is surprising storyline, what is surprising to you. In the pitch, you need to get to it quickly or at least foreshadow it quickly.
Chris Turpin: I want to see clear focus. Show us you have a sense of what to do. It helps if the pitch is nicely written – we take that as a sign that you can do it. A muddled idea, on the other hand, is off-putting.
Jeremy: imagine the lead. How does this fit? What would Ira be saying? Put your mind into what we are thinking. Also check to see if it has been on NPR recently. And don’t bury time facts; if it has to run this weekend we need to know that. Tell us that. Use common sense.
Neil: your process?
Jeremy: we’ll have 40 to 50 pitches in a document, and we meet and go over it on Monday.
Julie: If I like your idea, I try to get the pitch you sent me to a the point where I can in turn pitch it to the 7 other people I work with at our Monday morning meeting. If I think it is good, I will email with you probably a few times to get details. I know what the others will ask. I become your advocate in that meeting. So I am trying to shape it up. If they are going to say your character is unlikeable, or she sounds crazy, or in the end, who cares? I am going to press you for details before I go in so I can respond to that.
Neil: That’s probably the biggest thing, isn’t it? “Why should I care” about this character, this story.
Chris Turpin: We are more informal. I pass it around. I hand it off to the person who is most unlike me in their reactions to things. We are an eclectic program, and I don’t think my sensibility should govern.
Jeremy: In our funding agreement, we commit to 40% of our output coming from independents. 3 of us sit and Yes/No. Then there is a bigger meeting on how to do the story. Yes or Maybe. We will have our questions for you then.
Neil: How much detail is necessary in the pitch?
Julie: A lot of detail is helpful, to me. Anecdotal, narrative detail My pitch to the TAL staff will be anecdotal. I want to know the funny, sad -- the emotional moments help. I don’t mind a long pitch.
Chris: Detail? The amount can vary. It might be ten pages, though I have gone with a 1 line pitch – Iowa – politics and faith – great tape. We want great stories from natural story tellers. Some sense that you understand how you are going to tell it. But really: length of pitch should parallel length of piece. The stakes a lower, too, for a shorter piece. You have a much better chance of actually placing it.
Julie: I want to say something about ambition here. Just because YOU feel overwhelmed by it, don’t NOT pitch it. We might send someone with you, or if it really is clearly too much for you, we would pay you a finders fee and send someone else out to do it, and you would act as their producer.
Jeremy: if you’ve got tape anyway, tell us you’ve got tape. Or you know you’ve got something but you don’t know what it is, can you help me.
Chris: So easy to send files now. It shows us your strengths as a collaborator, that you know how to get good sound.
Neil: Stories set entirely in the past? No opportunity to have scenes unfolding?
Julie: Most of ours are that way.
Chris: Doesn’t matter; if it is a good story, and radio-friendly in the telling, ok.
Jeremy: News is previewed overmuch. The story by the time it unfolds is almost anticlimactic. But you have the ending, and now you can read something into it.
Saturday, October 22, 2005
TCIAF: End of the conference.
We are introverts, for goodness sakes! We can't take all this interaction! I am spent; it's been two days only, but oddly draining. I know I'm not like the other children, but it is stressful for me to be among so many. My head plays tricks on me. It is as if I have forgotten how normal people act in large, anonymous communities like this one. Everything I do could be wrong. Of course it isn't. But it could be: that's what tuckers me out.
OrZ
Tuesday, October 18, 2005
Lynx Viewer
WAI Resources on Introducing Web Accessibility
Monday, October 17, 2005
Friday, October 14, 2005
Saturday, October 08, 2005
Inventions/Inventors - Imagination - Themepark
Saturday, September 24, 2005
Pirate Radio: Radio First Termer Wavs
EarthStation1.com - aUdIo_WeIrDnEsS! - TV & Radio Broadcast Blooper Audio
Legality in Music Downloading - Is It Illegal
Thursday, September 22, 2005
Technomanifestos: Central
Thursday, September 15, 2005
CHNM Essays
Monday, September 12, 2005
TRANSPUBLISHING
Thursday, September 08, 2005
Four Corners with Beth
Well if it's Thursday before classes start, then this Must be the Four Corners Brew Pub and we must be waiting for beers...
Wednesday, September 07, 2005
Eye Of The Storm
Tuesday, September 06, 2005
The Center of Light Holistic Healing Center, Sound Healing Therapies, Alchemical & Shamanic Studies Accomodations Page
What Kind of Social Software Are You?
Monday, September 05, 2005
Podcasting and the New Media
TCS: Tech Central Station - The Faith-Based Encyclopedia
Test Kitties
to turn for official napping instructions. Sugar Baby & Harpo choose to
snooze on the red cushion. This is only a test.
Web Worker's Toolbox
Game Studies 0101: Ryan: Beyond Myth and Metaphor: The Case of Narrative in Digital Media
blipstation : hackney girl
Thursday, September 01, 2005
Hurricane Katrina - Wikipedia, the free encyclopedia
Tuesday, August 30, 2005
Technorati: Home
Saturday, August 27, 2005
Jester: The On-Line Joke Recommender
Friday, August 26, 2005
UHS: The Longest Journey Hints
Wednesday, August 24, 2005
Neuromancer
Neuromancer 2.0: A Game
Technolgy in Mary Shelley's Frankenstein and William Gibson's Neuromancer
Neuromancer entry in Wikipedia, the free encyclopedia
Study Guide for William Gibson: Neuromancer (1984)
MoveOn.org: Democracy in Action
Democracy For America
Tuesday, August 23, 2005
Kubrick 2001: The space odyssey explained
Monday, August 22, 2005
Exmple Site: Radius
Wednesday, August 17, 2005
Wednesday, August 10, 2005
Monday, August 08, 2005
Ask Dave Taylor!
Sunday, August 07, 2005
Virtual Reality Treatment
Tuesday, July 26, 2005
Barbara Feldman: Internet Publishing Resources
Sunday, July 24, 2005
Total Training presents: The Essentials of Adobe Audition 1.5 with Jason Levine
Friday, July 22, 2005
Sothink Web Page Templates
Wednesday, July 20, 2005
BBC - OpenSource
Sunday, July 17, 2005
MIT OpenCourseWare
College and University Distance Learning Programs
Saturday, July 16, 2005
Friday, July 15, 2005
A Pattern Language - Menu of Patterns
Thursday, July 14, 2005
Dartmouth News Center: RSS
Tuesday, July 12, 2005
Understanding MARC Bibliographic: Machine-Readable Cataloging
Sunday, July 10, 2005
Tweakheadz
Friday, July 08, 2005
RSS Submissions
Thursday, July 07, 2005
JazzPlusPlus Midi Sequencer
MarcEdit
LiveJournal: Theatre of the Mind's Journal
FlashFavorite
Podcast Software - The best in their class!
Wednesday, July 06, 2005
New American Radio
or distributed works:
• conceptual new drama
• associational documentary
• language explorations
• sonic meditations
• environmental compositions
• musical explorations
• works that pioneer new
• dimensions in acoustic space
• a primer of radio art-making in America"
Monday, July 04, 2005
Salt Institute for Documentary Studies - Fall 2004 Radio Pieces
Salt Institute for Documentary Studies
"We try to make something extraordinary out of the ordinary. We seek to capture a moment in the lives of people around us, and to do justice to that moment. To do so, we work long hours at honing our craft. Some people say we're intense. We keep trying. Our shooting might be a split-second off. Our words won't quite describe what we mean. The sound editing will be cumbersome. So we go back to work again. As many times as are needed. There are no competitors here. There is no "right" way of doing things. We try to help each other step beyond the merely good. We don't fit into any neat categories. We combine discipline and imagination, breadth and detail. When we succeed in what we're doing, we sit back for a minute view and listen to what we've created."
RSS Workshop - a Tutorial
6X6X6 Netscape Color Palette Map
Two4U's Color page
How-To: Podcasting - Engadget (vintage)
Podcasting - Wikipedia (vintage)
Colonial Williamsburg: Past to Present: Podcasts
Friday, July 01, 2005
Wednesday, June 15, 2005
PREP workshop on Quantitative Literacy
He cited four core concepts that their approach considers central:
- Arithmetic comparisons ("% more than")
- Ratios (percentages, rates, probability, risk/chance)
- Comparisons of ratios ("more likely", "more prevalent")
- Standardizing (comparing apples to apples)
Questions that come up that students should be able to cope with include:
- What is the metric?
- Difference between "percentage change" and "percentage point difference"
- Students should recognize the difference between "the percent of men who are runners" and "the percent of men among runners" -- they should understand which is the pie and which is the slice.
- Students should recognize when a statement containing a statistic or percentage is a prediction and when it is a confirmation of something already known.
- Students whould understand ways in which confounding factors help to create misimpressions. They should learn to spot confounders.
The idea is always to focus on numbers in conext, asking "what are the vulnerabilities of a given statistic?" Sheild suggested that students "take CARE" -- that is -- methodically inspect for Confounding factors, ask how the nyumber was Assembled (what's the data, what's the calculation, how were cases selected), and should understand that they can guard against randomness with a large sample. Finally, students should be alert to measurement Error and/or Bias.
I also learned about something called Simpson's Paradox -- an arithmetic situation in which a comparison can favor one side consistently in "partial" explorations of data, but the other other side can have the best record "overall" -- e.g., two batters -- one has a higher batting average in each of five games, while the other has a higher batting average overall. It happens.
Schield says he thinks the two most important groups to touch with this stuff are people who will go on to touch others -- he focuses on journalists and teachers. Journalism students, and education students or teachers in training.
By September 15 I plan to: develop a module for COM314 that teaches critical use of numbers in news stories. Moreover, I will engineer it so my third year review sessions have this going on, and in that way I can unobstrusively demonstrate both the value of doing this, and a way to do it, to my colleagues in Humanities.
Related Links to check out:
Friday, May 27, 2005
Netfit
Tuesday, May 24, 2005
Computer-Mediated Communications Networks and the Organizational Life of Schools
I published this article in 1996 in John December's Computer Mediated Communications Magazine. It uses theory presented in Reframing Organizations to explore the potential impact of computer-mediated communications networks on the structural, human resources, symbolic and political dimensions of school life.